Both were simple but gave some variety to the game play. There were a variety of mini games you do in order to proceed past certain points such as picking locks and breaking wooden barricades. Both of those required you to think and use logic but neither had the annoying fiddling that the radio wave puzzle had. There were two puzzles that stood out to me as better examples of what the game had to offer and that was the graveyard puzzle where you have to find the correct grave to search by deducing which of them were tallest based on their statements and the vending machine puzzle where you had to not only figure out the code to purchase an item but also which buttons to press as all of them were linked to a different character than it said. It would have been better had the dial or switch locked in when it was in the right spot so that I wasn’t constantly readjusting them. Many of the puzzles are very easy and just overly apparent what you have to do to solve them but there were these radio wave puzzles where you have to adjust a variety of dials and switches to just the right combination to hear the message or see the video, I found these very annoying. You also get to interrogate various people by having to notice certain clues on their person and then using those clues to form a correct hypothesis about whatever you suspect them of. You get the option to choose various dialogue responses in between the puzzles. The game consists of using the keyboard to move Jenny along in a side scroller manner and solving various puzzles to progress the story. The puzzles are a very mixed bag and the game has some technical warts but nothing that is game breaking. The music was enjoyable although a bit repetitive. The characters have depth and humour the town has history and class the world has a brightness and great art design to it. At it’s core it has a lot of charm and is just very likeable. There were times in Jenny LeClue – Detectivu where I was pretty frustrated but it was hard to stay mad at the game.
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